Items

Potions no longer provoke Attacks of Opportunity.

Weapons, Armor, Shields and Ammo
All equipment of this kind have a Racial Style, Quality and Material.

Example: Poor Nilfaardian Steel Longsword
 * All ehancements for Style, Quality and Material are cumulative.


 * Styles Include: Nilfgaardian, Novigrad, Skellige, Velen, Temerian, Koviri, Aedin (Elven), Mahakan (Dwarven) and Gwyhyr (Gnomish).


 * Quality Ranges from Very Poor to Masterwork


 * The available meterials for weapons, armor, ammo and shields include: Steel, Silver, Dimeritium, Dark Steel and Meteorite.
 * Dimeritium prevents spellcasting while equipped.


 * The available materials for Ranged weapons include: Ash, Ironwood and Zhefar.
 * These items can be crafted by a Blacksmith.

Runes and Glyphs
Runes are for Weapons, Glpyhs are for armor.

Example: Rune of Fire III
 * Each item can only have a single rune or glyph applied to it.
 * Runes and glyphs vary in power based off their quality.
 * A Runewright can create Runes and Glpyhs.
 * Only a Runewright can apply Runes and Glyphs to items.

Bombs and Blade Oils
Example: Enhanced Beast Oil
 * Can be of Normal, Ehanced and Superior quality.
 * An Alchemist can be create bombs and blade Oils

Tools and Kits
Example: Masterwork Runewright tools
 * Healers kits heal their amount divided by 10 each round for 10 rounds. Multiple kits healing effects will stack on the same target.
 * Each profession has its own set of tools, of which come in varying levels of quality.