School of The Bear

Description
School of the Bear is a school of witchers headquartered in Haern Caduch keep in Amell, reportedly in the Slopes.

Witchers of the Bear School, unlike the Wolves, tend to be loners and do not forge strong b

onds with their brethren. Meeting between them on the Path can even lead to a bloodshed.

They wear heavier armor, favoring defense over agility. Along with the Cat School, they are the only known Witcher schools to use crossbows in their hunt.

For source and more see: The Witcher Wiki

Class Features
Proficiencies: armor (Light, Medium, Heavy), weapons (martial, simple)

Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)

Skills:  Athletics, Animal Empathy, Craft Trap, Heal, Intimidate, Knowledge: Chaos, Knowledge: Runes and Glyphs, Knowledge: Nature, Knowledge: Monsters, Perception, Persuade, Ride, Stealth, Survival, Taunt

Primary saving throw(s): Fortitude and Reflex

Base attack bonus: +1/level

Spellcasting: Signs

Witcher knowledge

 * Starting at 1st level, a Witcher adds their class level to knowledge checks for monsters.

Bear Style

 * At level 1 the Witcher gains the Toughness feat.
 * At level 4 the Witcher gains the Great Fortitude Feat
 * At level 8 the Witcher gains the Iron Will Feat

Deflect Arrows

 * This is the same as the feat deflect arrows. Note: This feat does not function if there is a two handed weapon equipped, or anything in the offhand.

level 20 feat

 * At 20th level, the Witcher gains the epic damage reduction I feat granting them DR 3/-

Trial of the Grasses
After completion, the Witcher unlocks the ability to progress past level 9 in addition to the following bonuses:
 * +2 to Strength, Dexterity and Constitution
 * Low-Light Vision
 * Resist Disease
 * Resist Poison
 * Still Mind
 * Improved Initiative
 * Can consume Witcher Potions

Signs
The Witcher gains the ability to cast signs, which improve with Witcher level. A Witcher can use this feat once per minute. The DC of the signs is 12 + 1/2 the Witcher level. A witcher can only cast a sign while wielding nothing in the offhand or using a two handed weapon.

All the signs except for Quen share a cooldown.
 * Aard: Fortitude save or be knocked down. instant cast.
 * Igni: Deals 1d4 fire damage per Witcher level in a cone. Instant Cast.
 * Quen: The Witcher gains a shield against all forms of damage. This blocks 5 damage per Witcher level before expiring.
 * Yrden: Places a magical trap on the ground for one minute. When Triggered slows the target for 1 round per 5 Witcher levels.
 * Axii: Charm Monster