Skills

Primary
Primary skills are the skills that ranks can be obtained in. Multiple primary skills automatically grant ranks in other skills. (This happens after compeltion of level up)

Athletics

 * This skill covers one's physical fitness. This is used for Climb, Jump, Swim, and Tumble. If this skill is used for Climbing, you also gain benefits of your strength modifier in addition to your dexterity. Ranks spent here are given to the Tumble skill automatically.
 * Tumble no longer grants a bonus to AC.

Craft: Trap

 * Ranks spent here are given to Ste Trap Automatically.

Knowledge: Chaos

 * This is knowledge of all things related to Chaos and Magic.This covers knowledge checks, Concentration and Spellcraft. Ranks spent here are given to Conecentration and Spellcraft automatically.
 * Spellcraft no longer grants a bonus to saves against spells.

Knowledge: Monsters

 * This skill covers knowledge checks to identify monsters brought into this world as a result of the conjunction of the spheres.
 * The skill check is made automatically when examining a monster, the results are shown on the monster's examine window. Multiple attempts on the same monster will yield the same result until the server restarts.

Knowledge: Runes and Glpyhs

 * This skill is used in the identification of magic runes on items, in addition to rune based magic objects.

Perception

 * This skill covers Spot, Search and Listen. Ranks spent here are given to the other skills automatically.

Stealth

 * Hide and Move Silently.

Survival

 * Use of this skill is so that you can keep yourself and others safe and fed in the wild. It is also knowledge of natural animals and beasts, as well as plant life and knowledge of nature. Ranks spent here are given to Knowledge: Nature Automatically.

Taunt

 * The difficulty class is 10+ the hit dice of the target against the character's taunt skill roll. It is considered an attack. If the taunt is successful, the opponent suffers an armor class penalty of -2 for 5 rounds. The target will also suffer a 30% chance of spell failure, if they don't resist the taunt.
 * A successful taunt also forces the target to attack the taunter.
 * The effects of taunt do not stack but will be overwritten by another successful taunt.

Removed
Craft: Armor, Craft: Weapon, Discipline, Parry