Barbarian



Description: Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

Race Restrictions: Human, Elf, Half-Elf, Dwarf

Alignment restrictions: any non-lawful

Hit die: d12

Proficiencies: armor (light, medium), shields, weapons (martial, simple)

Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)

Skills: Athletics, Heal, intimidate, Knowledge: Runes and Glyphs, Ride, Perception, Survival, Taunt

Primary saving throw(s): fortitude

Base attack bonus: +1/level

Rage

 * In addition to the normal effects of rage, a barbarian regains a use of rage every 5 Hours.
 * Rage no longer reduces your AC.

Fearless Rage

 * At 3rd level, a barbarian is immune to fear while raging.

Heroic Durability

 * Starting at 6th level, a barbarian adds their constitution score as a bonus to their AC. This bonus is applied as a dodge bonus and it cannot be more than 1/5 the Barbarian level. This effect does not work if the barbarian wears heavy armor or uses a tower shield.

Internal Fortitude

 * At 9th level, a barbarian is immune to Sickened, Nauseated, Poison and Disease while raging.

Determination

 * At 12th level, a barbarian is immune to entangle and movement speed reduction while raging.

Hatred

 * At 15th level, a barbarian is immune to charm while raging.

Unstoppable

 * At 20th level, a barbarian is immune to Death, Paralysis and Stunning effects while raging.